He floats about awkwardly (zero-G movement isn't animated yet), then returns to the cockpit and does a fly-by of the carrier's flight deck. I ask Roberts if he can land on top of the carrier and get out.
I ask if the asteroids have physics, if they're destructible. The pilot hits the correct buttons on his joystick for each action. Articulated thrusters and turrets react to every control, missiles detach from their pylons and fire up. This time, giant motors crank back the hangar doors and the fighter zips into a massive asteroid field. The list of features just keeps growing - if it can be imagined, he wants to put it in Star Citizen. It's not totally isolated though - like he said, it's a "tour of duty" with the same character you'll be playing in the multiplayer universe, and with co-op if you want help from friends. On the single-player side, a campaign called Squadron 42 will provide the "Wing Commander experience" Roberts referred to with a scenario inspired by the fall of Rome.
#WILL STAR CITIZEN BE VR SUPPORTED MOD#
And outside of the curated persistent universe, you'll also be able to run your own multiplayer server with full mod support, where you can do anything you want. Regarding scope, Roberts says that a player with enough wealth (earned in-game or purchased with microtransactions) will be able to buy a ship big enough to house his friends' fighters, or have mannable turrets for them. First, you can sell that back for a great amount of money, but also, that jump point named after you in the game, for the rest of the game going on.” “If you're the first person to navigate it successfully, you can record your trajectory. “For instance, one of the things you can do is be an explorer, and you can find jump points,” says Roberts. Additionally, players will influence the universe with a ship and item marketplace similar to that in Team Fortress 2, as well as with in-game actions. It will also have a fully simulated economy, and regular updates to add content and permanently change the spacescape. The persistent universe, Roberts tells me, will feature instanced combat scenarios with 60 to 100 players.